
StoryĪs I said, the game follows Madeline, a young woman who is climbing Celeste Mountain. Celeste reminds me of titles like Limbo, Super Meat Boy and Hollow Knight but, in my opinion, far exceeds them all in regards to quality. It makes death far less frustrating than in some other games. Thankfully, the title prides itself on an astoundingly quick reload time and you are back to trying again as quick as you died. There are some later parts of the game that are outright difficult and took me a couple of tries to get. The opens up relatively easy but quickly gets harder. You can even alter the physics, which is so cool. With a large number of collectibles and a series of different game modes to boot, I keep finding more and more to do and see in this game. All in all, there is well over 25 hours' worth of gameplay here at a minimum. There are even B-Sides to many levels with you to take the level on again under a new difficulty for more play value.

With a series of mechanic advancements that permit for greater mobility, the game still manages to adhere to a perfectly balanced difficulty curve. Madeline’s primary ability is her dash and it is the greatest weapon against the levels. The objective is to jump around through the levels and collect strawberries. Madeline moves with such fluidity and grace that even though the game is difficult, you find yourself excited to try a failed mission again. Tight, dynamic and responsive controls that perfectly accent the play style. The gameplay of Celese is utterly incredible.

I hope you’re as excited to hear about it as I am to talk about it.

Follow Madeline, a young woman who embarks on an incredible quest that challenges her and the player with incredibly well-designed platforming puzzles. Prepare yourself for Celeste, it’s one of the most hard-hitting and genuinely remarkable games I’ve seen in a long while and it’s an absolute pleasure to play.
