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Updated Unity plugin and Cross-platform C++ SDK To get started today, take a look at the developer documentation here. Keisuke Hata, Manager / Technical Director, SQUARE ENIX Co., Ltd. The game services Publishing API also comes with great samples that we were able to easily customize for our needs
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With the game services Publishing API, we can automate this process, which is really helpful. As our games support more languages, achievement management has become increasingly difficult. Game developers can now also use the Google Play game services Publishing API to automate the configuration and publishing of game services resources, starting with achievements and leaderboards.įor example, if you plan on publishing your game in multiple languages, the game services Publishing API will enable you to pull translation data from spreadsheets, CSVs, or a Content Management System (CMS) and automatically apply those translations to your achievements.Įarly adopter Square Enix believes the game services Publishing API will be an indispensable tool to manage global game rollouts:Īchievements are the most used feature in Google Play game services for us. Let’s dig into what’s new for developers: Publishing API to automate game services configurationĪt Google I/O this past June, the pubsite team launched the Google Play Developer Publishing APIs to automate the configuration and publishing of applications to the Play store. In an effort to supercharge our Google Play games services (GPGS) developer tools, we’re introducing the Game services Publishing API, a revamped Unity Plugin, additional enhancements to the C++ SDK, and improved Leaderboard Tamper Protection. Posted by Benjamin Frenkel, Product Manager, Play Games
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